#include "physical/fixedphysical.hpp"#include "physical/dynamicunit.hpp"#include "physical/exception.hpp"#include "physical/detail/dynamicphysical_impl.hpp"Include dependency graph for dynamicphysical.hpp:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Namespaces | |
| namespace | physical |
Classes | |
| struct | physical::DynamicPhysical< UnitSystem > |
Functions | |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator+ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator- (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator * (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator * (double a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator/ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator== (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator!= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator>= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator<= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator> (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| bool | physical::operator< (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::power (DynamicPhysical< UnitSystem > a, int n) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator * (double real, const DynamicUnit< UnitSystem > &unit) |
| template<class UnitSystem> | |
| DynamicPhysical< UnitSystem > | physical::operator/ (DynamicPhysical< UnitSystem > quantity, const DynamicUnit< UnitSystem > unit) |
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