C:/nobackup/private/physical_svn/trunk/include/physical/dynamicphysical.hpp File Reference

#include "physical/fixedphysical.hpp"
#include "physical/dynamicunit.hpp"
#include "physical/exception.hpp"
#include "physical/detail/dynamicphysical_impl.hpp"

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Namespaces

namespace  physical

Classes

struct  physical::DynamicPhysical< UnitSystem >

Functions

template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator+ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator- (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator * (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator * (double a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator/ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator== (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator!= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator>= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator<= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator> (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
bool physical::operator< (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::power (DynamicPhysical< UnitSystem > a, int n)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator * (double real, const DynamicUnit< UnitSystem > &unit)
template<class UnitSystem>
DynamicPhysical< UnitSystem > physical::operator/ (DynamicPhysical< UnitSystem > quantity, const DynamicUnit< UnitSystem > unit)


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