#include "physical/fixedphysical.hpp"
#include "physical/dynamicunit.hpp"
#include "physical/exception.hpp"
#include "physical/detail/dynamicphysical_impl.hpp"
Include dependency graph for dynamicphysical.hpp:
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Namespaces | |
namespace | physical |
Classes | |
struct | physical::DynamicPhysical< UnitSystem > |
Functions | |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator+ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator- (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator * (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator * (double a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator/ (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator== (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator!= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator>= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator<= (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator> (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
bool | physical::operator< (DynamicPhysical< UnitSystem > a, DynamicPhysical< UnitSystem > b) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::power (DynamicPhysical< UnitSystem > a, int n) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator * (double real, const DynamicUnit< UnitSystem > &unit) |
template<class UnitSystem> | |
DynamicPhysical< UnitSystem > | physical::operator/ (DynamicPhysical< UnitSystem > quantity, const DynamicUnit< UnitSystem > unit) |
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